Ten Things You Shouldn’t Do When Making A Video Game Movie

Written by on March 9, 2012 in LISTS - No comments
zelda-game-movie-trailer

Post by Andy D.

1 Don’t assume the game has enough story for the film.
2 Hire Uwe Boll (although he has a mean right hook)
3 Don’t take a radical new direction in the film. There’s a reason why the game was popular.
4 Cut out the coolest gadgets/guns/vehicles
5 Don’t gloss over character development. The characters in the game maybe pretty bland but that’s only because the player can add their own ideas to the character. Plus they’re only really there to shoot/beat/ blow up stuff
6 Remake Super Mario Brothers. There’s enough suffering in the world already.
7 Don’t forget that the audience is full of people who played the game.
8 Don’t rush out the flick for a game tie-in/anniversary. Marketing people say ‘yes’, gamers say ‘ you bloody idiots, why did you screw it up!’
9 Assume a ‘star’ name will be able to pull off the main character.
10 Don’t just play the game you’re basing the movie on. You should be spending weeks hammering through every little design detail in there. After all, games can take between 1 and 4 years to make so the chances are game designers have done more homework than you.

About the Author

Sledge loves film. And girls. And girls who love film. He started this here blog a few years back when he was "in between jobs". That's not the case now! Happy days. It started out as a bit of fun, but has grown into what you see today, and he can only apologise. Some of the films he loves are Rear Window, Superman 2, The Man With The Two Brains, Clockwise, Eternal Sunshine Of The Spotless Mind, Trading Places, Stir Crazy and Punch-Drunk Love.

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